

A hooded figure in a white robe and red sash stands in a sunlit plaza facing tall whitewashed houses with dark timber balconies and a tree growing from a rooftop. The pale plaster walls, shuttered windows and wooden beams carry the light and dark modules, while the conical towers and stacked gables hide the finder squares within the architecture. Strong contrast between cream walls and brown timber keeps the pattern readable across the facades. Cast shadows on the paving and a clear blue sky give the scene a polished game-world look.